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Saturday, July 25, 2026

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2d ago · @steptwo

Accuracy pass: weapons, mods, Railjack, companions

Hey folks, Over the last stretch we ran a big accuracy pass on Frame Hub. The goal was simple: make the numbers and eligibility match the wiki as closely as we can, one item or mechanic at a time, and lock the important stuff with tests so it doesn’t quietly drift again. We started with the core weapon math (crit, IPS, elements, multishot, fire rate) and then wiki-locked base paper stats across the catalog: primaries, secondaries, melee, exalteds, archwing, sentinel weapons, kitguns, zaws, and amps. After that came the awkward stuff that used to hide behind averages: radial weapons and launchers (direct hit vs AoE), dual-mode guns, atmosphere archguns, and better stance combo / cycle DPS options where the wiki gives us the data. Mods got the same treatment. A long run of “paper” verification locked how gun, melee, aura, companion, Railjack, and warframe mods actually apply into DPS and totals. Where a mod only works under a condition (on kill, on weak point, while an ability is active, after a trigger, and so on), we moved those behind sim gates instead of pretending they’re always on. That includes a lot of syndicate exclusives, Amalgams, ability-gated augments, and similar “only sometimes” effects. Rivens got a dispositions sync and grader cleanup too. Railjack wasn’t left out. Ship paper, engines and shields, house traits, Tunguska Forward Artillery, and Intrinsics all got pulled closer to current wiki behavior. More recently we cleaned up companions end to end: Moa and Hound blurbs/precepts, Predasite and Vulpaphyla roles (including missing Vulpaphyla shields), a pile of sentinel/beast description mistakes, and precept eligibility bugs that let mods show up on the wrong pet family. Also fixed a couple of id typos (Vasca, Furax) and replaced a fake Scan Organic entry with real Scan Aquatic Lifeforms for Oxylus. The How to Mod guide got a real expansion and an accuracy pass so it doesn’t teach wrong mechanics. Basics now covers capacity and Mastery Rank correctly, elemental combo order (mods left to right, innate last), and the other easy ways to mislead people. New sections cover Elements (combo table), Weapons habits, Rivens, Arcanes, Modular (Kitguns, Zaws, Amps), Warframes, Companions, Archwing and Necramechs, and Railjack. Same short practical tone, with links into the builders so you can try the advice instead of just reading it. On the site side we also tightened exclusivity so weapon-locked mods stay on their weapons, added featured What’s New posts, and shipped RSS feeds for updates and top community builds. The RSS buttons copy the feed link so Discord bots and other listeners can subscribe without downloading the XML. Post-deploy updates should auto-reload open tabs too, so you shouldn’t need Ctrl+Shift+R as often. There’s always more to verify, and some things will stay best-effort or panel-only where the game doesn’t give us a clean formula. If a specific weapon, mod, or companion still looks wrong, call it out and we’ll go after it individually. Thanks for sticking with the rebuild while we hammer this stuff down.