Monday, July 13, 2026
Jul 13 · @steptwo
FrameHub update (July 13)
Big day. Here's what shipped:
Loadouts:
Saving builds or importing loadouts, should work. We fixed crashes when opening the save dialog and hardened loadout save so a bad state on the page doesn't take everything down with it.
Weapon calculator:
We went through the math with a fine-tooth comb and lined a lot of it up with in-game and wiki data.
Highlights:
Incarnon Genesis evolutions rebuilt from wiki data. we were using placeholders for a while, you were correct in reporting those incorrect stats and choices.
Radial and AoE DPS calculations corrected.
Conditional mods only apply when they should now.
Innate elements, Devouring Attrition, flat base damage, and a pile of smaller mod behavior fixes.
Archguns now have a Gravimag toggle in the weapon builder so you can flip between Archwing (space) and atmosphere stats. Base archgun numbers were corrected too.
Codex Mod images got a proper glow-up. Cards display larger in the codex now, and we replaced hundreds of tiny icon-style PNGs with full in-game mod card art from the wiki. A small batch of set mods and augments still don't have good wiki images, so those are unchanged for now.
This website is very early in its development and has not been out for very long, i am only one man trying to make sure all of this is correct, so please bear with me, as i go along this process in the spare time i have. it is extremely difficult to ensure that all of the mods along with everything else is getting compiled correctly, data stays correct and accurate, AND calculates properly, as well as working on the design, features and flow of the website at the same time. thank you for your interest, feel free to join the discord, or buy me a coffee to keep the development moving.